mellicious: Retro Houston Astros logo (Astros - retro)
2015-09-07 07:54 pm
Entry tags:

Trove pictures

[ profile] columbina and I have been playing Trove for ages - I think he started before the beginning of 2015 and I started right after, maybe - and I have some screenshots so I thought of putting some of them here. We'll see what I have. I probably need to go document the stuff I've built in my club world more than I have, but I might have a few pictures of that already, and some out in the adventuring areas.

Here's a character and her mount and her ally. I haven't played Minecraft so I don't know about the similarities and differences between them, but I gather that this is considered a Minecraft-type game. This is my Knight - Trove is different from most games I've played in that you stay the same character all the time (in the sense that you have the same name and the same face and hair - although there are actually faces that are an armor item, too, I just choose not to have them show) and you just choose which class you're going to play. Each class has different abilities and different armor, and then you have mounts - which are a collectible, so after you've played a while you have more mounts than you can possibly use. (This one is a Battle Caterpillar - there are horses and dogs and bikes and even nowadays dragons - although they deliberately made that last one hard to get. Players submit designs and so you get all kinds of stuff. One of my chars rides a pinata!) All the mounts are good for is to go faster, but as far as I know even dragons don't go any faster than any other mount. Although I'm not sure about that because they're new - but for most mounts, they all go the same speed no matter what they look like.

Then you have allies - here that's the little guy that looks a bit like a floating Tardis. They give you a small stat boost so you can pick between them - personally I usually end up balancing between what my character can use a boost in, and appearance. The stat boosts are not that great, that some of them override appearance. I usually try to pick something with both allies and mounts that seems appropriate to the character. (For example, the ranger has a red panda mount; the tomb raiser has a skeletal horse.) There's a whole series of cats that are probably among the most popular allies.

Everything in Trove is cube-shaped. The characters and some other things in the world are made up of little tiny cubes, as you can see. And you can build, but only in large blocks - about as tall as the character is, in fact. Everybody gets a "cornerstone" house when they start. It has a specified size (16 by 16 blocks) and it starts out with a little basic house on it, but most people tear that one down and build something unique to them. My original one was sort of a latticework skyscraper - this is from the bottom looking up:

You have to mine for the different colors of blocks, so I just used whatever I had to begin with, that's why it's all patchworky. I kept building up and up - inside it was sort of patchworky also, it was just a maze of multiple levels and stairs and such. There's not really any particular use for making it tall, I just liked playing with it. You can also dig down and I did that also. Finally I decided I had gone high enough - I was up about cloud-level and I hadn't found a top limit yet - so I put on a roof:

This was a screenshot from one of the dungeons which was itself floating (it's a floating spaceship, in fact). I did some re-siding and made it at least look like a more organized patchwork, but eventually I decided I was bored with it and I built a narrower tower instead, that didn't take up the whole 16x16 width. I built it from the top down - things stay where you put them (mostly), even if where you put them is up in the air. (Col has built a whole floating castle on his club world.)

I had built a couple of towers on my club world so I had a basic design - I just elaborated on it a little bit with this. So I knocked down the roof of the original house and started building downwards from there, and I knocked the old latticework tower down as I went. It took me a good while - days or weeks, I don't remember exactly. (Building can get very involving, sometimes I'll get to working on something and lose all track of time.) So here's a shot looking upwards into the new tower:

and here's a picture where you can see both new and old:

I remember experimenting with the burnt-orange color you can see here, but I took that off eventually and went to the bright colors you can see in the picture above that. The colors are all bright purple and pink and blue. The part that looks white is actually light gray, because making light gray uses up gray blocks, which are the most common thing and anybody who likes to excavate builds up a ton of them. Light gray looks so close to white that most of the time you can't tell the difference anyway. I imagine the light-colored blocks in the green-and-white checkerboard are also light gray.

(When I got down to the bottom, I left part of the old building, so that the new tower sits in the ruins of the old tower. I like the way it looks, myself.)

I mentioned club worlds - you have the cornerstone house which you can take out in the adventuring world with you, and then there are also club worlds. These start out as a little island in the middle of a gigantic impassable ocean, but you can build onto them. When I started, Col had already been playing for a month or two, and he had terraformed and added several extra biomes to the club world that he had started, and so I built a structure there and I did some digging also. We kind of arrived at a "this is your part of the island and this is mine" sort of arrangement, I built a big terraced structure - in candy colors because it was next to a "candy" biome. Unfortunately I don't think I have any pictures of that.

(That's especially unfortunate because it got knocked down in a sort of tragicomic terraforming accident - Col was upset about it at the time, because he thought I'd be upset, but actually terraforming accidents happen a lot and I had quit using it by then so I was not particularly upset. He built sort of a Mel Memorial Terrace on top of it, actually! -- The reason there are lots of terraforming accidents is because it's not always clear where the edges of a zone are, and anything in the area may get messed up if you aim badly. I have done it several times myself so I know how easy it is!)

And I have to go right now and this is long enough anyway, so I will save any elaborations on this for later.
mellicious: pink manicure (fireworks)
2015-01-01 10:01 pm

It's the traditional game-spam post!

I have very little brain today, and I'm pretty much all reminisced out, anyway, after a whole month of that stuff, so we'll go with an oldie but a goodie today: screenshots. I'm back on a Guild Wars 2 kick, and it turned out I had a stash of screenshots going back to 2012. This will probably be a lot of character shots, because GW2 is like old GuildWars in that choosing and recoloring your armor is a huge thing. (OK, really almost every MMO is that way to some degree, but the GuildWars games in particular seem to revel in it.) GW2 has updated their dye system, and it's easier to use than ever and gives you a ton of control over the coloring. I redyed everybody's armor to Christmas colors for Wintersday, and then since Christmas have recolored most of them again.

So some of these pictures are old and some are new. I'll put some big landscapes at the bottom, too, because GW's painterly style is cool. (But I'm putting most of the pictures behind a cut so if you're reading it from an LJ feed it won't be so obnoxious!)

Oh yeah, I had forgotten this one: a ghost cat.
GW2 has always been full of ghosts - many of whom are characters from GW1, actually - but if Alfa the cat was in GW1 I've forgotten. (I'm not even sure which one of my characters this is here, one of the warriors.)

Cut for more large pictures... )
mellicious: pink manicure (Torchwood - PC Andy)
2013-12-19 05:35 pm

Templars and witch doctors

I've gotten this bit of dialogue before in Diablo, but the difference here is kind of interesting:
(It takes place in Arreat Crater, which contains sort of a stray bit of Hell brought to earth)

Kormac the Templar: I must thank you.
Witch Doctor (Player): Why?
Kormac: When I became a templar, I dreamed of invading the Hells themselves. This is all I ever wanted.
Witch Doctor: Sometimes you worry me.
Read more... )

mellicious: pink manicure (Potter - bits & bobs)
2013-12-07 03:32 am

Hi, my name is Mel, and I'm addicted to Diablo 3.

Because I owe an entry for yesterday, and it's now 3am and I am sleepy and brainless, here are some Diablo 3 screenshots. (Diablo players will notice that these are not actually full screenshots - I cut them down some.)

Diablo is one of the few games I've played where you can't customize your character at all. You pick the class, and you pick male or female, and they look like what they look like. They end up looking different to some extent because of their clothes, though, anyway. Drops in Diablo are sort of randomized, and every weapon and every piece of armor has slightly different stats and there are a number of different skins for each kind, too.

So here's the first character I made, a wizard, named Mellificent (with great originality):
Mellificent at 40
Read more... )

(Oh yeah, I have game icons but this one above is actually Harry Potter, or Harry Potter Rifftrax, or something like that. It seemed appropriate, though, since I was discussing my wizard.)

mellicious: pink manicure (Totoro outline)
2006-04-18 01:42 pm
Entry tags:

More GuildWars

GuildWars - Rima at Frost Gate
Originally uploaded by Mellicious.

I love that the cold-resistant armor for elementalists has a bare midriff and bare legs. (I guess if you're keeping warm by magic, it doesn't matter!) And it's not only elementalists, Io's warrior outfit is just as bad.


mellicious: pink manicure (Buffy quote: don't get killed)
2006-04-11 09:19 am
Entry tags:

Alessa, and other GW stuff

Originally uploaded by Mellicious.

I am totally obsessed with GuildWars, aren't I? Well, I don't care, it's fun. (Cut to spare the uninterested, anyway - and those who wish to remain unspoiled!) (although, on the other hand, being spoiled for Guild Wars is kind of a comical concept, in my mind... still, I don't want to piss somebody off!) Read more... )

mellicious: pink manicure (GuildWars elementalist)
2006-04-09 11:09 am
mellicious: pink manicure (GW black logo)
2006-04-07 08:51 am

If Guild Wars bores you, skip this!

(Except for the last paragraph, which strays from the GW theme a little bit!)

I was thinking I need to put up some more Guild Wars screenshots, because they amuse me. I think I got one last night that has both our lovely characters in it, while we were paused for something or other. Seriously, one thing about these kind of games, the female characters, at least, are not hard on the eyes. (Some of the male ones, too - I think the male Rangers are particularly hot. They have sort of an Aragorn vibe going.) My character's "armor" these days includes really skin-tight lavender-colored pants and a low-cut top, and Col's warrior girl Io has what appears to be a fur-trimmed bustier, to go with her Xena-style short skirt and boots. Also, I have just joined the Older Gamers' guild, and tonight they are doing a "group picture" - which should be interesting.

So we made sure I did more of the navigating around in the game last night, and it worked out very well. Col was also apparently worried that he was doing too much of the attacking, but that hadn't been bothering me. I do think maybe I have been too shy, or something, about starting fights - I think I worry that I will draw more enemies down on our heads than I need to. But most of the time it's fine, even if you do. (If you die in this game, your teammates can revive you anyway, or if everybody dies, you get automatically revived. You lose some energy for a while, is the worst that happens. I think the only time both of us died was the first time we fought Charr - which are big sort of walking-tiger warriors - back in the pre-Searing stage of the game.)

I do have a thing or two going on in my life that doesn't involve Guild Wars or quilts, believe it or not. But most of it is stuff I don't particularly want to talk about, like work and money. (Rob's pickup is dying a slow and painful death, for one thing, and it's still a couple of months before we were ready to buy another car!) At work, we have had Personnel Drama, which I don't really think I ought to say too much about here, and we have been very busy lining up a bunch of data for some consultants that are coming in. That has finally slowed down, though, at least for me. But yay, it's Friday! Tonight, more Guild Wars (of course) and tomorrow, quilting!
mellicious: pink manicure (Potter - sit down)
2006-03-27 11:53 pm

Sick Day

Guild Wars Factions preview
Originally uploaded by Mellicious.

(Written earlier)
I stayed home sick this morning. (Cut so the whole world doesn't have to hear me moaning about my sinuses.)

Read more... )

I did get up and drag into work, although I've felt sort of weird all day. I stopped at Sonic on the way to work - comfort food - only I wasn't very hungry, as it turned out. (If that's not a sign that something's wrong with me, I don't know what is.) I did get at least a little bit of work done, so at least I won't be behind when I go to work tomorrow.

The picture is a partial screen shot from the Guild Wars thing we were playing this weekend. The nubile thing in purple in the foreground is "me" - my character, that is, caught in mid-dance-move. (Also, note the somewhat-less-clothed dancers on the right.) I have now given in and ordered the original Guild Wars from Amazon (because it was $10 cheaper there than in the stores here) and since I have the free-ship thing - aka Amazon Prime - it will be here on Wednesday. I decided that it worked well enough with the "bad" video card that I would just start out playing with the one I have and switch it out later.

And now I have had another Ambien and am in badly in need of a bed, so good night.