SWTOR is officially open for business, as of a couple of hours ago. It wasn't even all that crowded when I went in. Juyo, where we were playing last week, was full, but they'd opened a lot of new servers and most of them weren't. I guess starting at midnight eastern means a lot of the kids have gone to bed, the east coast ones, anyway. It's hard to tell what the mix of people is for this game, although I commented early on that I'd heard more sort of vaguely (and occasionally not so vaguely) mysogynist talk in chat here and there than in most of the other games we've played. It's a more military-seeming game, it may get more of an FPS sort of crowd, I don't know. Some people definitely come from an MMO background - by which I mean WoW and Rift and the usual swords-and-sorcery kind of thing - but maybe not all of them.
I made a smuggler just now, because my bounty hunter was on the other server, the full one. (Smuggler is on the Republic side, bounty hunter is Imperial. They're practically the same, character-wise, really, except that they start on different planets and have different story lines - which makes them end up being not the same at all.) I am enjoying playing imperials, and especially the Sith, just because all the plots and the political machinations are so interesting. The Sith Warrior has a boss (or a "master") who seems like a nice enough guy - but then you are summoned to Darth somebody, who tells you to go kill the first guy, your master. And because I'm playing for dark points - I'm a Sith, after all - I do it. Actually, I suspect that even if you refuse - if you even can - you end up having to kill him, because he tries to kill you first. So if you kick about it, you just lose dark points. (And if you don't want dark points, why are you playing a Sith, really? Although it might be interesting to try to do a nice Sith, just for fun. I might try it sometimes. Col can tell you that I like starting new characters just for the fun of it, anyway - I have a long history of doing that.)
This is the first game I've played where you get a "companion" - meaning, an NPC who goes around with you. Well, GuildWars had henchmen and heroes, who you could take out with you on fights. Nightfall's "heroes" were probably pretty close to this, I guess. Anyway, I haven't played any game lately, let's say, that had anything like this system. It seems to be becoming fairly common, though, from what I've heard people saying about other games. So anyway...
My bounty hunter hasn't gotten far enough to get assigned a companion yet, but I've already figured out who it's going to be. That one is another girl, named Mako. She's sort of a techie kind of person, but cute. (Some of those misogynistic comments I mentioned concerned what they'd like to do to Mako, as a matter of fact.) I also got far enough in beta to get one assigned to my Republic Trooper, and that one was sort of like getting your worst enemy attached to you - he was a guy named Aric who had been a real pain in the butt from the moment my character walked in the door. I actually successfully called it several levels before it happened - actually what I said was, "Please tell me he's not going to be my companion," and sure enough, stuff happens in the meantime, and the guy who was your boss is suddenly now your subordinate.
(To round out the other ones I've seen: smugglers get a sort of surfer-dude kind of guy, which annoyed Col no end when he was playing smuggler in beta, and Imperial agents get a tough-talking bald girl, who I only saw for a little while, because my lightsaber-wielding Sith turned out to be a bad combination with the IA, who can blast down everything in sight in what seemed like no time, and I was having trouble getting to fight anything. It made me really cranky.)