Loot!

Dec. 1st, 2015 09:36 pm
mellicious: Retro Houston Astros logo (Astros - retro)
Hi, I'm Mel and I have weird middle-age lapses of memory. Among other things, I almost didn't snap that this is December 1st and I'm supposed to start Holidailies today. Not that anybody would likely have noticed my absence immediately, but still, I like to post as much as possible early in the month so that later when I inevitably run out of steam, it'll even out and I'll still end up with a reasonable number of posts.


I've been playing Trove for most of 2015 - scroll a couple of entries down if you're interested in Trove and you haven't seen that entry already, because there's pictures and stuff there. I haven't been playing as much lately because I'm also back to playing Guild Wars 2, but I'm still going into Trove and doing dailies a couple of days a week, at least. Earlier tonight I found the answer - well, a partial answer - to a mystery in Trove that's been bugging me for a while. They implemented a thing a good while ago (months ago) where you're supposed to get a couple of Chaos Chests daily. You open them and you get some random loot. So I got them for a while and then I stopped seeing them. I even turned in a bug report on this. It's not something I was really stewing about but I did wonder about it occasionally. Well, it turns out that at some point they put in an overflow tab that I hadn't even realized was there, and when I looked today there were something like 303 Chaos Chests in it. I'm not actually sure whether they've been accumulating unseen all this time or whether they restored them at some point, but they're there, anyway. And I opened all 300-odd of them at once - it was more than the original number because sometimes you open a chest and you get 5 more chests, or (once) 50. But I wrote down what was in my inventory when I finished because the huge accumulation of loot amused me greatly.

First of all, there was some large but undetermined amount of flux and glim, which are basically units of currency. There was some in my inventory to begin with so I'm not sure exactly, but it had to have been 10,000 or more of each - closer to 15,000 flux, I think. And there was also something like 250 infinium (a building material). But here's everything else. If the names don't make any sense to you... well, they're not going to make any sense to you, if you don't play Trove, really. It's all crafting materials or game items of one sort of another. I might stop to explain a few but there's too many to talk about all of them.

303 steed feed
150 faerie dust
7951 Eyes of Q'bthulhu
220 diamonds
40 shadow diamonds (these I'm very glad to have, they're rare)
250 sticky ichor
350 glacial shards
225 wild cupcakes
180 golden seashells
9 shadow keys
2 moon keys (which get you into hard-level dungeons)
175 bones
2200 radiant shards
225 crystallized cloud
500 mushroom chunks
225 robotic salvage
200 bottles
150 enchanted wood
275 primordial flame
450 sunlight bulbs (for gardening, I used all these immediately)
55 scrolls
20 style surprises (which is just a box that gives you a random item style)
15 turkeytopia boxes (which give you pumpkins and a chance at random rares, but I didn't get any - I never have out of these boxes!)
7 rare mounts (3 Scoops, 2 metalhead, 1 ancient cubits, 1 Runemaster's Record)

1 ship, the S.S. Dutchman

I already had the ship and the cubit mount, and I of course kept the ones I didn't already have. I sold the rest (a total of 4 mounts and a ship) on the marketplace. I checked to see what they were selling for and priced mine just under the lowest one, and they all sold within, like, 10 minutes. Apparently there are people who have 100,000 flux laying around, because the total was just over 200,000. (For comparison, the most I've ever previously had at one time was about 20,000.) I kept everything else, at least for now.

(Note: actually it turns out that the "metalhead" thing is not a mount but a mag-rail vehicle. It's very trippy. Also apparently quite rare, because it was the thing that sold for a 100,000 flux.)

2015holibadge-blue.gif
mellicious: Retro Houston Astros logo (Astros - retro)
[livejournal.com profile] columbina and I have been playing Trove for ages - I think he started before the beginning of 2015 and I started right after, maybe - and I have some screenshots so I thought of putting some of them here. We'll see what I have. I probably need to go document the stuff I've built in my club world more than I have, but I might have a few pictures of that already, and some out in the adventuring areas.

Here's a character and her mount and her ally. I haven't played Minecraft so I don't know about the similarities and differences between them, but I gather that this is considered a Minecraft-type game. This is my Knight - Trove is different from most games I've played in that you stay the same character all the time (in the sense that you have the same name and the same face and hair - although there are actually faces that are an armor item, too, I just choose not to have them show) and you just choose which class you're going to play. Each class has different abilities and different armor, and then you have mounts - which are a collectible, so after you've played a while you have more mounts than you can possibly use. (This one is a Battle Caterpillar - there are horses and dogs and bikes and even nowadays dragons - although they deliberately made that last one hard to get. Players submit designs and so you get all kinds of stuff. One of my chars rides a pinata!) All the mounts are good for is to go faster, but as far as I know even dragons don't go any faster than any other mount. Although I'm not sure about that because they're new - but for most mounts, they all go the same speed no matter what they look like.

Then you have allies - here that's the little guy that looks a bit like a floating Tardis. They give you a small stat boost so you can pick between them - personally I usually end up balancing between what my character can use a boost in, and appearance. The stat boosts are not that great, that some of them override appearance. I usually try to pick something with both allies and mounts that seems appropriate to the character. (For example, the ranger has a red panda mount; the tomb raiser has a skeletal horse.) There's a whole series of cats that are probably among the most popular allies.

Everything in Trove is cube-shaped. The characters and some other things in the world are made up of little tiny cubes, as you can see. And you can build, but only in large blocks - about as tall as the character is, in fact. Everybody gets a "cornerstone" house when they start. It has a specified size (16 by 16 blocks) and it starts out with a little basic house on it, but most people tear that one down and build something unique to them. My original one was sort of a latticework skyscraper - this is from the bottom looking up:

You have to mine for the different colors of blocks, so I just used whatever I had to begin with, that's why it's all patchworky. I kept building up and up - inside it was sort of patchworky also, it was just a maze of multiple levels and stairs and such. There's not really any particular use for making it tall, I just liked playing with it. You can also dig down and I did that also. Finally I decided I had gone high enough - I was up about cloud-level and I hadn't found a top limit yet - so I put on a roof:

This was a screenshot from one of the dungeons which was itself floating (it's a floating spaceship, in fact). I did some re-siding and made it at least look like a more organized patchwork, but eventually I decided I was bored with it and I built a narrower tower instead, that didn't take up the whole 16x16 width. I built it from the top down - things stay where you put them (mostly), even if where you put them is up in the air. (Col has built a whole floating castle on his club world.)

I had built a couple of towers on my club world so I had a basic design - I just elaborated on it a little bit with this. So I knocked down the roof of the original house and started building downwards from there, and I knocked the old latticework tower down as I went. It took me a good while - days or weeks, I don't remember exactly. (Building can get very involving, sometimes I'll get to working on something and lose all track of time.) So here's a shot looking upwards into the new tower:


and here's a picture where you can see both new and old:

I remember experimenting with the burnt-orange color you can see here, but I took that off eventually and went to the bright colors you can see in the picture above that. The colors are all bright purple and pink and blue. The part that looks white is actually light gray, because making light gray uses up gray blocks, which are the most common thing and anybody who likes to excavate builds up a ton of them. Light gray looks so close to white that most of the time you can't tell the difference anyway. I imagine the light-colored blocks in the green-and-white checkerboard are also light gray.

(When I got down to the bottom, I left part of the old building, so that the new tower sits in the ruins of the old tower. I like the way it looks, myself.)

I mentioned club worlds - you have the cornerstone house which you can take out in the adventuring world with you, and then there are also club worlds. These start out as a little island in the middle of a gigantic impassable ocean, but you can build onto them. When I started, Col had already been playing for a month or two, and he had terraformed and added several extra biomes to the club world that he had started, and so I built a structure there and I did some digging also. We kind of arrived at a "this is your part of the island and this is mine" sort of arrangement, I built a big terraced structure - in candy colors because it was next to a "candy" biome. Unfortunately I don't think I have any pictures of that.

(That's especially unfortunate because it got knocked down in a sort of tragicomic terraforming accident - Col was upset about it at the time, because he thought I'd be upset, but actually terraforming accidents happen a lot and I had quit using it by then so I was not particularly upset. He built sort of a Mel Memorial Terrace on top of it, actually! -- The reason there are lots of terraforming accidents is because it's not always clear where the edges of a zone are, and anything in the area may get messed up if you aim badly. I have done it several times myself so I know how easy it is!)

And I have to go right now and this is long enough anyway, so I will save any elaborations on this for later.

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